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LG Multi Format DVD Player Named Best of CES
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2007 CES Kicks Off In Vegas; Largest Show Floor in CES History
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Claim;
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Samsung
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Sharp
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Sony, Panasonic, Samsung Lead Race to Dominate the Connected
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Now Come
The Lawyers; Class Action Filed In Nintendo Wii Wrist Strap Case |
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JVC Launches Slim HD-ILA Rear Projection HDTVs |
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LG
Philips Subpoenaed In Anticompetitive Conduct Investigation |
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Nintendo's Wii Outselling Xbox, Playstation 3 Combined |
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Next
Generation Game Systems To Debut At 2007 CES |
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Push
Toward Digital Television Transition |
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Xbox 360 Banks On Availability, Movie and TV Show Downloads To
Maintain Consumer Loyalty |
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Electronics Manufacturers Launch Blu-ray Disc Marketing Campaign |
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LG.Philips LCD Opens First Service Center in the
United States |
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9,000
Attendees Kick Off EHX Fall 2006; Professionals Gather for the
Largest Electronic House Expo Show in History |
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CBS
President and CEO Leslie Moonves To Keynote 2007 CES at The
Venetian |
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50% Surveyed Want Playstation 3, Xbox, LCD |
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Cell
Phones Now Account for Nine Percent of Primary Still Image
Capture Devices; Digital Still Camera Market Growth Depends On
Upgrades |
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Convergence of
Consumer Electronics and PCs Driving Demand for Both Markets |
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Online Digital Television Buying Guides Published |
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Low
Quality MP3 Dumming Down Audiophiles Says Association; CEA
Partners With Rock Band 3 Doors Down to Promote Quality Audio |
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Sony's Playstation 3 Among 2007 Consumer
Electronics Design And Engineering Honorees |
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Gateway Shipping 24-Inch and 22-Inch High-Definition Widescreen
LCDs |
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Monitoring Online Communities Can Identify Consumer Electronic
Trends Claims Nielsen |
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LCD
Revenues Rise 9% on 56% LCD Area Growth |
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Format Wars, Price, Compatibility May Keep DVD Consumers On The
Sidelines |
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No More
Cables; TV Manufacturers Aim For Wireless High Definition
Connections By Spring 2007 |
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Zune No
Threat To iPod In Short Term; iPod Dominance Unthreatened Over
Next 18 Months |
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Audiovox CEO Pat Lavelle To Lead 2007 CEA
Executive Board |
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Sony PS3 Online Platform and Peripherals Revealed |
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Plasma TV, LCD Inventors Among Twelve Named To Consumer
Electronics Hall of Fame |
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more.... |
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These five
technologies truly illustrate the progress of technology in
the digital age. They stood out in our extensive research
process as the most likely to make the biggest splash in the
consumer market in the year ahead
Gary Shapiro, president and CEO of CEA.
The
Consumer Electronic
Association (CEA) today released the 2006 edition of Five
Technologies to Watch, an annual publication that examines five
prominent technology trends set to influence the consumer
electronics (CE) industry in the year ahead. This latest edition
examines recordable high-definition content, domestic robotics,
the digital home studio, interactive gaming and innovative
displays.
This year's edition of Five Technologies to Watch forecasts
endless possibilities for the consumer electronics industry.
"These five technologies truly illustrate the progress of
technology in the digital age. They stood out in our extensive
research process as the most likely to make the biggest splash
in the consumer market in the year ahead," said Gary Shapiro,
president and CEO of CEA. "Every year the industry continues to
make strides toward improvement, and it is clear that the
consumer electronics industry has a bright future."
Geared toward industry professionals, the publication
provides an analysis of each of the five trends and outlines
related issues and market forecasts for the upcoming year. Other
topics covered for each trend include consumer perspectives,
partnerships, key players and public policy issues.
The ability to receive and record HD content at home is
quickly becoming a reality of the digital age. The surge in HDTV
sets and HD programming will see recordable high-definition
devices, including Blu-ray Disc, HD DVD and HD DVR, also making
a big impact in the market, according to Five Technologies to
Watch. Already, digital video recorders (DVRs) can be found in
nearly 10 percent of American homes and the number is expected
to rise in 2006 with more cable and satellite providers offering
the HDVR service. Blu-ray Disc and HD DVD offer the ability to
record and transport HD content, but a potential format war
between the two standards could be a roadblock to the
adoptability of HD recording. Copy protection and
video-on-demand also pose significant threats to recordable HD
devices; however consumer research points to a bright future for
HD recording.
New advances in robotics still have not produced a robot that
can match a human's flexibility, mobility and dexterity;
however, single purpose or specialized robots are quickly
becoming a reality in a number of homes. For example, robotic
vacuums can already be found in a half a million American homes
and other domestic robots that can control home networks, sort
laundry or scrub the kitchen floor are not far off. In fact, in
the not-so-distant future, domestic robots likely will be sold
as household appliances or accessories to a suite of appliances.
But in order to achieve mass-market appeal, these robots must be
relatively inexpensive, reliable and effective - on par with
other labor saving consumer appliances.
The explosion of digital cameras, camcorders, audio players,
software and printers, along with other digital imaging and
video recording devices and accessories, has created an entirely
new segment of savvy consumers that create their own digital
home studios to create, edit, print, store and share digital
content. The do-it-yourself, or DIY, content market represents
serious dollars. According to Five Technologies to Watch, in
2005 consumers will spend about $14 billion on devices for DIY
content creation, which represents about one third of the total
sales of digital cameras and camcorders. DIY content creation
will not be a primary sales volume driver, but DIYers, while
smaller in number, spend higher dollars for better equipment and
help fuel the demand for new computers, peripherals and
multimedia production software. With the rapid advancement and
abundance of digital devices on the scene, aspiring
photographers, filmmakers, musicians and artists will help make
the DIY or digital home studio market thrive in the years to
come.
Electronic gaming is a rich and dynamic component of the
consumer electronics world. Shipment revenues of consoles and
portable game platforms are expected to increase 18 percent to
$3.7 billion in 2005, according to CEA market research cited in
the publication. In addition, PC-based gaming has developed into
a multi-billion dollar industry of its own and spawned new
segments such as PDA and cell phone gaming platforms. Next
generation consoles from Microsoft, Sony and Nintendo which will
launch in late 2005 and early 2006 will be the next big
opportunity for the video game market. These consoles can act as
a cornerstone for the digital home by incorporating
high-definition movie playback, online game play, digital camera
and camcorder connectivity, and the ability to access computer
files stored on a PC. On the console and PC gaming front, plans
are in the works for on-demand game services offered through
cable, satellite or IPTV and the possibility of a "personal game
room" looks to be the next big thing in the custom installation
world. Mobile gaming also continues to be big, with the market
expected to reach $1.5 billion by 2008.
Finally, with the transition to digital well underway, the
market for innovative television displays will continue to grow
exponentially. With a renewed focus on home design and space,
flat panel displays such as plasma, LCD and DLP have become
increasingly popular. These sets promise a big screen and
unprecedented picture quality in a thin package and sales of
each will continue to grow even as the average wholesale TV
price increases from $323 to $533, according to CEA forecasts.
Still on the horizon for the TV market are newer, thinner
display technologies, surface conduction electron emitter (SED)
and organic light emitting diodes (OLED), which will succeed
today's flat panel display technologies and become the upgrade
TVs of the near future. All combined, the volume of expected
sales, the increased competition and the government's effort to
accelerate the transition create a market for display
technologies that is sure to be hot long into the future.
The 2006 edition of Five Technologies to Watch also includes
a special section dedicated to future technologies just emerging
on the consumer electronics market. Hydrogen fuel cells for
portable devices, radio frequency identification (RFID) chips,
biometric scanners and nanotechnology will all help to create
new CE products that will be more convenient, more personalized
and more powerful than those of today.
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